Showing posts with label The Forge. Show all posts
Showing posts with label The Forge. Show all posts

Saturday, March 31, 2012

4-8. Awakening.



THE PLOT


Archer and T'Pol have found the Syrranites, T'Pau (Kara Zediker) among them. T'Pau reveals that the Vulcan who guided them across the desert was actually Syrran, the group's leader. Before he died, Syrran melded with Archer - passing along the ancient katra of Surak, the father of Vulcan logic. Now Archer must use Surak's knowledge to complete Syrran's quest, a search for an ancient Vulcan artifact known as the kir'shara.

Meanwhile, the Vulcan High Command, led by the imperious V'las (Robert Foxworth), is planning a devastating strike against the Syrranites' sanctuary in The Forge. But first V'las has to get Enterprise to withdraw from orbit - by force, if necessary!


CHARACTERS

Capt. Archer: His distrust of Vulcans remains evident, and he is not pleased to learn that he is now the carrier of Surak's katra. He does not fully trust T'Pau, though he quickly comes around to believing that neither she nor the Syrranites had anything to do with the embassy bombing.

T'Pol: I like that T'Pol calls her mother on T'Pau's behavior, directly stating that T'Pau's willingness to force Archer into a dangerous ritual is just as much a perversion of Surak's teachings as the High Command's actions have been. She is disappointed in her mother's participation with a group she views as dangerous extremists.

Trip: As in past episodes, when placed in command of Enterprise, Trip does a creditable job. He has already pushed Soval to do what's necessary to identify the bomber. Here, he collaborates with the Vulcan on a plan to recover Archer and T'Pol, while dealing with V'loss. When he is unable to get V'las to accept Enterprise's presence in Vulcan's orbit, he simply observes that there's "not a lot he can do about it," and moves on to the next task. He would probably have been right, if V'las didn't become so downright obsessive about staging a Syrranite massacre.

Ambassador Soval: "There is a great deal that needs to be said," he grits to the High Command when he is called before them, "But no one is willing to listen." This arc is serving Gary Graham's performance exceptionally well. He gets some particularly good scenes opposite Trip, with the emotional engineer making a natural foil for Soval's stoicism. I didn't buy Soval's thinly-motivated choice to hold onto a particular piece of information until the cliffhanger, however.

The Vulcans: Surak's katra allows us a glimpse of the planet's violent past. We see from Surak's distant vantage the explosions and devastation in the desert, then later the radioactive rains falling on Vulcan. Surak urges Archer to do what is necessary to prevent this history from repeating itself. This seems almost over-the-top, until we see that V'las actually is planning not only a massacre of some dissidents, but a full-fledged, interplanetary war. Refreshingly, we do see others in the High Command starting to question his actions, though the High Command seems (not entirely plausibly) to lack any mechanism for stopping a leader who is becoming unhinged.

Villain of the Week: Robert Foxworth trots out his bad guy routine again as V'las, who is emerging as by far the least interesting aspect of this arc. Instead of a culture of corruption within the Vulcan High Command, we see that the root of the problem is all down to a single bad guy who harbors an almost comical bloodlust against the Syrranites. As of yet, we have no indication of why he feels such a need to wipe the Syrranites out now, using means so violent that they are certain to raise questions even among Vulcans. This keeps him from seeming like a genuine ruthless politician, and makes him seem more like... Well, a calmer version of Malik. I hope there's a bit more shading and actual motivation for his acts in Part 3.


SO LET ME GET THIS STRAIGHT...

Syrran possessed Surak's katra long before Archer did, and he was in the desert for years searching for this artifact. He plants that katra on Archer just before he dies... and Archer can go through a life-threatening procedure, then pop up and find the elusive artifact within about 5 minutes! Maybe Syrran really liked the desert and was stretching out his search a bit? Otherwise, that thread of the plot is just a little hard to swallow.


THOUGHTS

The increasingly irrational acts of V'las keep this from being as strong an installment as The Forge, but it's still a good episode. The scenes involing the Vulcan High Command are the episode's weakest. Fortunately, V'las is more there to drive the external threat, the mechanisms of the plot, rather than to act as a focus for our interest. The meat of the episode takes place among the Syrranites, and these scenes are interesting.

I appreciated that T'Pau is not portrayed in purely heroic terms. She clearly has the same disdain for humans that the High Command shares, and is perfectly willing to risk Archer's life simply to ensure that Surak's katra won't be inside an unworthy human. This feels in line with the old woman we meet in Amok Time, who is sufficiently annoyed at Spock bringing humans to a Vulcan ritual that she deliberately withholds information about the nature of the ritual until it is too late.

Ultimately, Awakening works because of the strength of the Syrranite plot strand and the entertainment of the Trip/Soval scenes.  This 3-parter remains on-track to be a series highlight - but it's going to be up to Part Three to see if it will reach its potential.


Rating: 8/10.

Previous Episode: The Forge
Next Episode: Kir'Shara

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Sunday, March 25, 2012

4-7. The Forge


THE PLOT


A bomb is detonated inside the Earth Embassy on Vulcan, killing 12 Vulcans and more than 30 humans - including Admiral Forrest (Vaughn Armstrong). Since the embassy is considered "Earth soil," Enterprise is called to take charge of the investigation.

Reed and Mayweather soon discover a second bomb with Vulcan DNA that matches a member of a Vulcan splinter group known as the Syrranites.  The case seems to be closed - but Archer is not satisfied with this too-easy answer. Neither is Archer's old nemesis, Ambassador Soval (Gary Graham), who tells Archer that it makes no sense that the normally peaceful Syrranites would be involved in this incident.

When T'Pol receives a secret communication from her mother, who is a Syrranite, she and Archer beam down to find these Vulcan dissidents.  But to reach them, they will first have to traverse the Vulcan desert known as "The Forge," an area where heat and magnetic interference are so strong that technology will not work.

Meanwhile, Trip and Phlox push Soval into drastic action to follow a lead of their own...


CHARACTERS

Capt. Archer: Persists in crossing The Forge, even after Arev (Michael Nouri), the Syrranite who becomes his and T'Pol's guide, urges him to turn back. Arev tells him that The Forge will test him and destroy him. Archer's response to this is a stubborn, flinty glare. As well it should be, perhaps. Archer already has been tested in The Expanse. The Forge may be hot, but it can't compare with what he's already weathered.

T'Pol: Quite cold in her dealings with her husband, although he does not come across unsympathetically. She is startled to learn of her mother's connection to the Syrranites, but remains principally concerned with her safety. She does a good job both in guiding Archer through The Forge, and in guiding him through his dealings with Arev.

Ambassador Soval: This 3-episode arc seems likely to cast some welcome focus onto Soval, a character who was gradually developed over the course of the first two seasons from a one-dimensional thorn in Archer's side into a genuinely complex figure. In Home, we saw Soval publicly grilling Archer, then privately telling him that his actions were justified. Now, he again privately offers his support. He later makes good on that, first by providing information, then by placing his career in jeopardy to identify the bomber through a mind meld with a comatose witness.

The Vulcans: From very early on in Enterprise, it has been apparent that this series is presenting a different Vulcan society than that of other Trek shows. We have seen that there are Vulcans who follow alternate paths, and we have seen that the High Command reacts harshly against these "deviants." Here, we see that there are other sects with differing beliefs. The Syrranites, dismissed by the High Command as dissidents, are clearly the Vulcans we know from other Trek series, a connection made explicit by identifying a young T'Pau as one of their members.


THOUGHTS

I suspect this arc is pulling a trigger that would have been held until later in the series, had the show not run into ratings trouble. From the very first episode, the resentment between humans and Vulcans has been a major building block of Enterprise. Throughout the first two seasons, many hints were dropped that the Vulcan High Command had taken a hard line that perhaps overstepped logical bounds. It was clearly leading somewhere, though I suspect a resolution would have been held back for at least another season or two had the writing not been so clearly on the wall.

In any case, I am relieved that the Vulcan agenda is not going to be left as a dangling thread (perhaps to share the sonic shower with Future Guy), but is actually being resolved. The previous 3-parter gave us an action thriller. This one appears to be more of a callback to 1970's paranoid conspiracy thrillers, which should make for a welcome change of pace if that tone can be successfully held for all three episodes.

The various plot strands, involving Soval, the High Command, the bombing, and the Syrranites, are established efficiently, with each thread given enough time to register properly and none given so much time as to begin feeling drawn out. The multiple threads also help to give most of the cast members something to do. Archer and T'Pol carry the main plot, with Trip and Phlox getting a strong "B" storyline. Reed and Mayweather get a good scene discovering the second bomb. Hoshi is mostly shut out (again), but does get an amusing beat in the scene with the basketball game - itself a nice moment, in that we see the entire command crew relaxing and having a good time together, for a change.

Ultimately, the strength of this arc will depend on the next two episodes. But The Forge gets it off to an excellent start.  The Forge itself is an effective setting, with just enough CGI enhancement to make it feel like part of a deadly alien desert, while the regulars - particularly Bakula and Blalock - do some of their very best work.

On its own, The Forge is one of Enterprise's very best episodes.  If the overall quality of this installment can be maintained, then this arc will certainly be a series highlight.


Rating: 10/10.

Previous Episode: The Augments
Next Episode: Awakening

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